Currently the listener for the PlayerInteractEvent has ignoreCancelled set to true. The problem with this is that the PlayerInteractEvent is cancelled if the click was into the air. Therefore this PR sets ignoreCancelled to false inorder to dispatch the clicks correctly.
Currently the listener for the PlayerInteractEvent has
ignoreCancelled
set totrue
. The problem with this is that the PlayerInteractEvent is cancelled if the click was into the air. Therefore this PR setsignoreCancelled
tofalse
inorder to dispatch the clicks correctly.