Closed Sambo3975 closed 6 months ago
Hi
I assume this is an issue in the Scriptable Build Pipeline, which is talked about in this thread: https://forum.unity.com/threads/building-addressables-with-cached-elements-using-scriptablebuildpipeline-1-21-21-extremely-slow.1512488/
Since it's in a different package, this won't be fixed this until the Addressables team pushes an update on SBP.
That does appear to be the issue. In the meantime, is there a way to disable caching?
I think the best scenario is to switch back to a previous version of Addressables, which rolls back the version of the Scriptable Build Pipeline. Otherwise, if you want to stay on this version, you can create a small custom build script that clears the cache before building.
OK. Thanks.
I'll just close this since it's an issue with a separate package.
For some reason, the cached scene dependency data slows the build down to an absolute crawl.
Expected Behavior: Cached data makes the build faster when present. Actual Behavior: When cached data is present, the build takes upward of 10 minutes. If I clear the cached data, the build takes about 15 seconds.