Closed arpu closed 1 year ago
Wondering this too
I failed to get anything working with that branch as that branch only pulled in dependencies. Instead I went ahead and tried to convert the THREE.Geometry to THREE.BufferGeometry myself but I'm still having trouble getting it to render correctly.
I have started a fork for this here https://github.com/ROBYER1/Depthkit.jsBufferGeometry if anyone wants to try and help out? I'm genuinely really stuck and might just opt to not use DepthKit in the future.
I have also asked about this on stackoverflow here https://stackoverflow.com/questions/74693660/how-to-convert-three-geometry-to-three-buffergeometry-from-face3
Hi 👋 thanks for opening this issue.
Totally agree we should migrate over to BufferGeometry - I currently have no bandwidth to do that but if anyone wants to open a PR i'd be happy to review and provide some feedback
Hi 👋 thanks for opening this issue.
Totally agree we should migrate over to BufferGeometry - I currently have no bandwidth to do that but if anyone wants to open a PR i'd be happy to review and provide some feedback
Just cracked it here, hopefully can be merged, just need to build depthkit.min,js because I wasn't sure how to do that but I rebuilt depthkit.js in build folder https://github.com/juniorxsound/Depthkit.js/pull/30
@ROBYER1 @arpu this has now been merged 🙏
Thanks! I was going to look into fully updating to the very latest Three.js but hit some other issues there, this works good for what I needed though!
I forgot to add, I got DepthKit.js running in Needle which has support for desktop/AR/MR/VR Needle Example: https://outgoing-exuberant-cheshire.glitch.me/
More about Needle: https://needle.tools/
Hey,
any plans to support THREEjs BufferGeometry?