Closed bryanbrunt closed 3 years ago
I'm creating day/night cycles for my game, which you can see here:
https://www.commonwombat.com/blog/
I'm using the RenderBatchingSystem from the contrib. But I'm struggling with how implement a system that works well with multiple light sources.
Has anyone implemented a lighting system using OrthogonalTiledMapRenderer with artemis?
I eventually resolved this. I had to perform the alpha blending after the RenderingBatchSystem draws to the screen, not before. This isn't an Artemis core issue anyway, as RenderingBatch is contrib.
I'm creating day/night cycles for my game, which you can see here:
https://www.commonwombat.com/blog/
I'm using the RenderBatchingSystem from the contrib. But I'm struggling with how implement a system that works well with multiple light sources.
Has anyone implemented a lighting system using OrthogonalTiledMapRenderer with artemis?