Closed Sididi closed 2 years ago
Hello there, sorry for the late reply!
I belive this is the same websocket issue that occurs in #56 where the WebSocket connection is not opened immediately after the client process has been detected. Until I have time to implement a fix, you can use a tiny setTimeout/interval for a second or two after the client has been detected.
Alright, thank you for the reply 👍
Closing as duplicate of #56
Hello, when using league-connect I systematically receive an
Error: connect ECONNREFUSED 127.0.0.1:62036
It seems to happen on the connect() function when League of Legends is launched for the first time after the script is executed (meanwhile it waits on the authenticate function call)