Open drhein opened 10 years ago
Hello drhein,
indeed this is not possible in AtomRender (nor in PRManRender), however we are going through a major update so thanks a lot for pointing this as we might find ways to address it.
I will get back on this.
Hope you have fun using AK in the meanwhile.
Hi pberto,
Glad to hear you guys are considering this for future versions, hopefully it's a quick fix.
Cheers
It is definetelt not a quick fix, but we'll see how it goes. Cheers.
It seems like there is a limitation with the AtomRender outputs. It doesn't recognize a custom channel plugged between the image and the project3D node like the scanlineRender does. I know prmanRender cannot do it but I was hoping AtomRender could... Is it even possible ?
Here is a quick example ->
set cut_paste_input [stack 0] version 7.0 v9 Camera2 { inputs 0 translate {0 0 18.5} name Camera3 selected true xpos -956 ypos 209 } Dot { name Dot1 selected true xpos -932 ypos 290 } set N1ba46040 [stack 0] Camera2 { inputs 0 translate {-3.595000029 0 15.39999962} name Camera4 selected true xpos -865 ypos 122 } CheckerBoard2 { inputs 0 name CheckerBoard2 selected true xpos -778 ypos 39 postage_stamp false } add_layer {test test.red test.green test.blue test.alpha} Shuffle { out test name Shuffle2 selected true xpos -778 ypos 79 } Project3D { inputs 2 name Project3D2 selected true xpos -778 ypos 142 } Sphere { uniform_scale 2 name Sphere2 selected true xpos -778 ypos 208 } set N1ab8cae0 [stack 0] push $cut_paste_input Reformat { name Reformat1 selected true xpos -579 ypos 251 } Dot { name Dot2 selected true xpos -545 ypos 290 } set N1c687150 [stack 0] AtomRender { inputs 3 primary_visibility REYES render_direction "bottom to top" anti_aliasing_samples 10 auto_pixel_samples false "REYES Only" 1 shading_samples 0.1 volume_shading_rate 0 Filter 1 pixel_filter Gaussian pixel_filter_expansion 0 pixel_filter_sharpness 0 proxy_degradation 0.1 proxy_degradation_mode "interactive only" inkline_style none outline_width 1 outline_color 0 feature_line_width 1 interior_line_color 0 inkline_width_unit pixel render_motion_blur false ray_trace_motion false motion_blur "transformation & deformation" geometry_motion_segments 1 camera_motion_segments 1 extreme_blur_sampling 0 shutter 0.5 shutteroffset start shuttercustomoffset 0.5 global_illumination_samples 0.2 shadow_samples 4 area_light_samples 16 ray_trace_displacements false ray_depth 3 specular_depth 2 diffuse_depth 1 ray_bias 0.1 nuke_transparency true metric_scale_factor 1 image_baking off atomtexture_baking on show_progress false threads 0 texture_memory 0 name AtomRender2 selected true xpos -710 ypos 305 } push $N1ba46040 push $N1ab8cae0 push $N1c687150 ScanlineRender { inputs 3 overscan 200 shutteroffset centred motion_vectors_type off MB_channel none output_shader_vectors true name ScanlineRender2 selected true xpos -841 ypos 286 }