Closed martinRenou closed 4 years ago
We should scale up or down geometries on a per-scene basis
// Scale up or down the geometry this.geometry.computeBoundingSphere(); const { radius } = this.geometry.boundingSphere; this.scale = new THREE.Vector3(1 / radius, 1 / radius, 1 / radius)
Fixed by 99173ee1f982b5508f34a759929e1dcaf970c112
We should scale up or down geometries on a per-scene basis