Closed Boomer91 closed 5 years ago
Hi, and thanks for the report. I can reproduce with your code (thanks!).
It turns out, ArrowHelper
had quite a bit of custom mapping needed. I'll open a PR to fix it, and reference this issue there.
Hi, thanks for developing this awesome tool!
Arrows do render now, but there seems to be a bug with the direction argument. See minimal example below. Unit directions work fine, but e.g. dir = (1,1,1) renders a dir = (1,0,0) vector.
Thanks, Cyriel
from pythreejs import *
scene = Scene()
camera = PerspectiveCamera(position=[15, 0, -2], up=[0,0,-1])
scene.add(camera)
control = OrbitControls(controlling=camera, maxDistance=100)
renderer = Renderer(camera=camera, scene=scene,
controls=[control],
width=1000, height=800
)
axes = AxesHelper(size=1)
scene.add(axes)
arrow = ArrowHelper(
dir=[1,0,0],
origin=[1,0,0],
length=3,
color='red',
headLength=None,
headWidth=None,
)
scene.add(arrow)
arrow = ArrowHelper(
dir=[0,1,0],
origin=[1,0,0],
length=3,
color='green',
headLength=None,
headWidth=None,
)
scene.add(arrow)
arrow = ArrowHelper(
dir=[0,0,1],
origin=[1,0,0],
length=3,
color='blue',
headLength=None,
headWidth=None,
)
scene.add(arrow)
arrow = ArrowHelper(
dir=[1,1,1],
origin=[1,0,0],
length=3,
color='black',
headLength=None,
headWidth=None,
)
scene.add(arrow)
scene.add(AmbientLight(intensity=0.3))
renderer
Hi,
I'm trying to render an arrow butnothing is rendered. Notebook example attached.
`from pythreejs import *
scene = Scene()
camera = PerspectiveCamera(position=[15, 0, -2], up=[0,0,-1]) scene.add(camera)
control = OrbitControls(controlling=camera, maxDistance=100)
renderer = Renderer(camera=camera, scene=scene, controls=[control], width=1000, height=800 )
axes = AxesHelper(size=1) scene.add(axes)
scene.add(ArrowHelper())
scene.add(AmbientLight(intensity=0.3))
renderer`