Setting the position for the hover_point only offsets it during initialization and translating the whole surf downwards, shifts the hover_point equally.
How would i go about offsetting the hover_point so that the whole sphere is above the surface?
and is there a way to snap the hover_point to the grid such that it only moves in discrete steps?
Setting the position for the hover_point only offsets it during initialization and translating the whole surf downwards, shifts the hover_point equally.
How would i go about offsetting the hover_point so that the whole sphere is above the surface? and is there a way to snap the hover_point to the grid such that it only moves in discrete steps?