Closed mstanley103 closed 1 year ago
Having a simple function that sets up scene/renderer for you would probably be your best bet. You mention that it seems "significantly" slower, so I'm curious what kind of creation times you are seeing.
Thanks for the quick response. I'll have to set up an apples to apples comparison to see if I can quantify response times. My current scene definition is probably more complex than it needs to be. I've spent a lot of time trying to get it (full scene/renderer definition) right, when in fact the preview is exactly what I want with the exception of the mouse issue.
Closing as stale.
I'm trying to use pythreejs to implement a simple display that will eventually rotate as a function of a rotation measured by an external sensor board. A simple preview of my imported mesh works great except for one thing: it's sensitive to mouse inputs, which can be used to rotate or pan the image. I would like to turn off that function and control the rotation explicitly - which I already know how to do using a quaternion. Building up a full scene with lights, camera, etc can do the job, but seems significantly slower and is more than I need. Can anyone advise if what I'm trying to do is possible? Again, I just want to disable the mouse controls on the mesh preview. My example is attached as a zip.
copter.zip