Open coderofsalvation opened 9 months ago
I also add the issue in one of my scene. I just moved up my whole scene to fix the issue.
If I remember, the issue was with square of some negative number like Math.sqrt(-20)
giving NaN.
I think it was here
https://github.com/jure/aframe-blink-controls/blob/4c53449a8410d42e7681d47c0c458b52e11e3456/src/index.js#L532
Not sure how we can solve that.
kudos for having discovered the same (it took me a while to figure this bug out)
Anyways, my tiny math-brain does not really know what p0
v0
and a
mean (energy, velocity and amplitude?).
I'm trying to fiddle with it in the javascript browser-console, thinking whether simply wrapping values in Math.abs()
will do the job (I mean the output of sqrt is always positive)
$('[blink-controls]').components['blink-controls'].parabolicCurveMaxRoot = function (p0, v0, a) {
const root = (-v0.y - Math.sqrt( Math.abs(v0.y) ** 2 - 4 * (0.5 * Math.abs(a.y) ) * Math.abs(p0.y) ) ) / (2 * 0.5 * Math.abs(a.y) )
return root
}
will test it asap
try teleporting to a mesh at 0,0,-10, you'll see that it throws some kindof computeBoundingSphere error.