Open jusdino opened 2 years ago
Somehow, a portal was created with no interior vectors:
A:
world: world
frame:
- 43.0,58.0,30.0
- 43.0,61.0,30.0
- 43.0,59.0,29.0
- 43.0,60.0,29.0
- 43.0,59.0,31.0
- 43.0,60.0,31.0
yaw: '90.0'
vec: []
B:
vec:
- -603.0,159.0,-898.0
- -603.0,160.0,-898.0
yaw: '90.0'
world: world
frame:
- -603.0,158.0,-898.0
- -603.0,161.0,-898.0
- -603.0,159.0,-899.0
- -603.0,160.0,-899.0
- -603.0,159.0,-897.0
- -603.0,160.0,-897.0
active: true```
Destroying and reactivating the same portals did not reproduce this.
Was able to make this happen a second time:
A:
world: world
frame:
- 5.0,67.0,111.0
- 5.0,67.0,110.0
- 5.0,72.0,111.0
- 5.0,72.0,110.0
- 5.0,68.0,109.0
- 5.0,69.0,109.0
- 5.0,70.0,109.0
- 5.0,71.0,109.0
- 5.0,68.0,112.0
- 5.0,69.0,112.0
- 5.0,70.0,112.0
- 5.0,71.0,112.0
yaw: '90.0'
vec: []
B:
vec:
- -336.0,71.0,-146.0
- -336.0,72.0,-146.0
- -336.0,73.0,-146.0
- -336.0,71.0,-147.0
- -336.0,72.0,-147.0
- -336.0,73.0,-147.0
- -336.0,71.0,-145.0
- -336.0,72.0,-145.0
- -336.0,73.0,-145.0
yaw: '90.0'
world: world_nether
frame:
- -336.0,70.0,-146.0
- -336.0,70.0,-147.0
- -336.0,70.0,-145.0
- -336.0,74.0,-146.0
- -336.0,74.0,-147.0
- -336.0,74.0,-145.0
- -336.0,71.0,-148.0
- -336.0,72.0,-148.0
- -336.0,73.0,-148.0
- -336.0,71.0,-144.0
- -336.0,72.0,-144.0
- -336.0,73.0,-144.0
active: true```
In both cases, portal 'A' was left with the activator materials still present.
BuildPortals 2.0.0 threw this stack trace when trying to go through a portal: