Closed mitchell-merry closed 2 years ago
And please make sure to test all of your changes once more.
That should be good - did end up finding another super minor bug with King Dice ILs that required me rebeat the whole fight for testing, which ended up taking a while
This patch fixes:
onSplit
is no longer necessary since we usegameTime
now (and was causing some unintended behavior previously as it wasn't usinginILMode
)pldm["levelObjects"]
sometimes gave a "Sequence contains no matching element" error (don't know how to reproduce this consistently), so it was simply replaced with0x10
which is it's offset in every version of Cuphead. link. It might be worth changing the .First in MonoClass[int] to .FirstOrDefault so that we can check for null and coalesce it to a default value if necessary.Thank you