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justNo4b
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Drofa
UCI chess engine
GNU General Public License v3.0
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do less double extentions
#187
justNo4b
closed
2 years ago
0
Can you build a Korean chess engine?
#186
cjssh1002
closed
2 years ago
1
use pext when it is beneficial
#185
justNo4b
closed
2 years ago
0
KingSquare is already in the board. Also fix pawnHash bug
#184
justNo4b
closed
2 years ago
0
accept that no alpha used
#183
justNo4b
closed
2 years ago
0
dont use ppE and lcE for the ttMove now we have sE
#182
justNo4b
closed
2 years ago
0
use low depth SE - Koivisto-style
#181
justNo4b
closed
2 years ago
0
Reduce less if the move on the previous ply was bad
#180
justNo4b
closed
2 years ago
0
use TT in qS
#179
justNo4b
closed
2 years ago
0
Ppe fn
#178
justNo4b
closed
2 years ago
0
simplify away pc-fn logic
#177
justNo4b
closed
2 years ago
0
Compress
#176
justNo4b
closed
2 years ago
0
This patch simplifies away failed null LMR tweaking
#175
justNo4b
closed
2 years ago
0
Try stuf2
#174
justNo4b
closed
2 years ago
0
Clean movegen1
#173
justNo4b
closed
2 years ago
0
dont PC when TTmove is quiet and nullfailed
#172
justNo4b
closed
2 years ago
0
Fix time-losses for non-incremental sudden deat time control
#171
justNo4b
closed
2 years ago
0
Do not copy movelist
#170
justNo4b
closed
2 years ago
0
Evaluate differently backwards and open backwards
#169
justNo4b
closed
2 years ago
0
Think more-less dependant on how many (%) nodes spent on bestmove
#168
justNo4b
closed
2 years ago
0
separate class for timeman
#167
justNo4b
closed
2 years ago
0
Implement probcut
#166
justNo4b
closed
2 years ago
0
Evaluate threats by potential pawn pushes
#165
justNo4b
closed
2 years ago
0
Evaluate Backward pawns, take 4 or more
#164
justNo4b
closed
2 years ago
0
King pawnless2
#163
justNo4b
closed
2 years ago
0
Implement Queen face check.
#162
justNo4b
closed
2 years ago
0
Combine two yellow terms: RookRammed & RookTension
#161
justNo4b
closed
2 years ago
0
simplify some stuff
#160
justNo4b
closed
2 years ago
0
no eLMR in expected all-nodes
#159
justNo4b
closed
2 years ago
0
Introduce cutNode node type
#158
justNo4b
closed
2 years ago
0
Start pre-move pruning from the second move and not the third
#157
justNo4b
closed
2 years ago
0
Reduce quiets more in LMR for side behind in a NMPtree
#156
justNo4b
closed
2 years ago
0
Use opS part of kingPawnShield in the Safety evaluation
#155
justNo4b
closed
2 years ago
0
punish even less when we kida did unhash reducktion
#154
justNo4b
closed
2 years ago
0
punish failed moves less when stateval < alpha
#153
justNo4b
closed
2 years ago
0
more bonuses for kh
#152
justNo4b
closed
2 years ago
0
Add files via upload
#151
justNo4b
closed
2 years ago
0
Use separate by color history for countermoves
#150
justNo4b
closed
2 years ago
0
use LMP in pvNodes
#149
justNo4b
closed
2 years ago
0
evaluate candidates by col
#148
justNo4b
closed
2 years ago
0
include jumps to the general outposts in the eval
#147
justNo4b
closed
2 years ago
0
Add files via upload
#146
justNo4b
closed
2 years ago
0
Tweak Supported and Connected pawns to be a PSQT
#145
justNo4b
closed
2 years ago
0
Close tweak
#144
justNo4b
closed
2 years ago
0
try this
#143
justNo4b
closed
2 years ago
0
tweak minimal reduction to -2 for early captures
#142
justNo4b
closed
2 years ago
0
Use as smaller reflected PSQT for outpost evaluation
#141
justNo4b
closed
2 years ago
0
punish with depth
#140
justNo4b
closed
3 years ago
0
re-try clearing killers for grandchildren
#139
justNo4b
closed
3 years ago
0
allow extending by 1
#138
justNo4b
closed
3 years ago
0
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