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justNo4b
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Drofa
UCI chess engine
GNU General Public License v3.0
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Clear Killers when new search starts
#87
justNo4b
closed
3 years ago
0
false positve
#86
Vapenord
closed
3 years ago
2
Do not decrement history if we are not Quiet
#85
justNo4b
closed
3 years ago
0
Do not update history on alpha cut-offs
#84
justNo4b
closed
3 years ago
0
Extend non-pawn captures in the endgames
#83
justNo4b
closed
3 years ago
0
cleanup
#82
justNo4b
closed
3 years ago
0
re-test with carryHistory
#81
justNo4b
closed
3 years ago
0
Carry history
#80
justNo4b
closed
3 years ago
0
dont allow phase to go negative
#79
justNo4b
closed
3 years ago
0
depth * (depth - 1) in decrement
#78
justNo4b
closed
3 years ago
0
Bad history
#77
justNo4b
closed
3 years ago
0
Re-introduce historyLMR
#76
justNo4b
closed
3 years ago
0
Basic history1
#75
justNo4b
closed
3 years ago
0
remove NMP trick
#74
justNo4b
closed
3 years ago
0
Retune with different dataset
#73
justNo4b
closed
3 years ago
0
Retune all values with a new K
#72
justNo4b
closed
3 years ago
0
Evaluate distance of passers from each other (by col)
#71
justNo4b
closed
3 years ago
0
TEMPO_10
#70
justNo4b
closed
3 years ago
0
Handtune tempo, up to 7
#69
justNo4b
closed
3 years ago
0
Use SEE sorting in qSearch, change futility
#68
justNo4b
closed
3 years ago
0
CleanUp board from extra code && simplify masks
#67
justNo4b
closed
3 years ago
0
Fix potential overflow
#66
justNo4b
closed
3 years ago
0
Expand connected pawns to evaluate based on pawn rank
#65
justNo4b
closed
3 years ago
0
Evalute free/moving only when passer on enemy side
#64
justNo4b
closed
3 years ago
0
pawn possible advance
#63
justNo4b
closed
3 years ago
0
Bonus when passer dont have pieces in front of it
#62
justNo4b
closed
3 years ago
0
Rook attacked by
#61
justNo4b
closed
3 years ago
0
Use faster divisor (128) for safety
#60
justNo4b
closed
3 years ago
0
Attacked minor
#59
justNo4b
closed
3 years ago
0
Correct CastleMask to include h2, g2; a2, b2, re-tuning included
#58
justNo4b
closed
3 years ago
0
Do not write TT entry when proving singularity
#57
justNo4b
closed
3 years ago
0
Nicer comments
#56
justNo4b
closed
3 years ago
0
Introduce separate evaluation for each kingShield
#55
justNo4b
closed
3 years ago
0
Cleanup k smasks2
#54
justNo4b
closed
3 years ago
0
Cleanup eval
#53
TerjeKir
closed
3 years ago
0
Eval clean up2
#52
justNo4b
closed
3 years ago
0
Eval cleanup
#51
justNo4b
closed
3 years ago
0
implement singular extention
#50
justNo4b
closed
3 years ago
0
just return qSearch value
#49
justNo4b
closed
3 years ago
0
Evaluate pawn pushes threats
#48
justNo4b
closed
3 years ago
0
tweak CountToPower
#47
justNo4b
closed
3 years ago
0
Is quiet unify
#46
justNo4b
closed
3 years ago
0
dont do unhashed if last move was null
#45
justNo4b
closed
3 years ago
0
implement connected pawn evaluation
#44
justNo4b
closed
3 years ago
0
Make a separate threat of a king attacking a pawn
#43
justNo4b
closed
3 years ago
0
Implement hangin pawn
#42
justNo4b
closed
3 years ago
0
Evaluate each doubled pawn as isolated
#41
justNo4b
closed
3 years ago
0
Evaluate King on Open/SemiOpen files
#40
justNo4b
closed
3 years ago
0
simplify bad history into one calculation
#39
justNo4b
closed
3 years ago
0
reduce quiets harder in nodes where NULL move failed
#38
justNo4b
closed
3 years ago
0
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