Release notes
*Sourced from [ScriptHookVDotNet2's releases](https://github.com/crosire/scripthookvdotnet/releases).*
> ## ScriptHookVDotNet v2.10.10
> Starting from this version, required .NET Framework version has been changed to **[4.8](https://dotnet.microsoft.com/download/dotnet-framework/net48)**, and required .NET Framework version has been changed to **[2019](https://support.microsoft.com/en-us/help/2977003/the-latest-supported-visual-c-downloads)**. **Make sure you have these versions installed!!**
> Changing required versions basically don't affect existing scripts, because scripts run on the version of .NET Framework 4 you installed (e.g. if you have .NET Framework 4.8, all scripts will be run on .NET Framework 4.8, regardness of target Framework). See [#839](https://github-redirect.dependabot.com/crosire/scripthookvdotnet/issues/839) to more information.
>
> #### Changelog
> - Use memory patterns for some vehicle properties to make the properties future-proof, preventing some scripts from easily not working by game updates
> - Fixed the possible problem where some native calls doesn't work properly
> - Fixed `Vehicle.Acceleration` returning a wrong value in 1.0.1604.0 or later
> - Fixed `Vehicle.LandingGear` and `VehicleLandingGear`. Needs recompile with a fixed ScriptHookVDotNet2.dll by scripts' authors to completely fix these problems
> - Updated `VehicleWheelType` to add missing enums
> - Updated GameVersion enum to contain newer versions
Commits
- [`8fd480b`](https://github.com/crosire/scripthookvdotnet/commit/8fd480bc0341ca0915180a9437e527299e53786a) Merge branch 'dev_v2'
- [`6e60387`](https://github.com/crosire/scripthookvdotnet/commit/6e60387e349bdc9c8af92737fc61bd1ba6e279ea) Build projects with VS 2019 in appveyor builds
- [`12d6dc0`](https://github.com/crosire/scripthookvdotnet/commit/12d6dc097c9b0aad1f7f1ee2099d8a043a8967ad) Upgrage Target Framework version to 4.8
- [`047748d`](https://github.com/crosire/scripthookvdotnet/commit/047748ddb8211b5674ca1fef7b3ef9dc0f938b8d) Upgrade Windows SDK version to 10.0.18362.0
- [`827de70`](https://github.com/crosire/scripthookvdotnet/commit/827de701265210342a22ebaf9bb7c66fd92906b5) Save AssemblyInfo.cpp as a UTF-8 file
- [`083c60a`](https://github.com/crosire/scripthookvdotnet/commit/083c60a40e05da4dec78b241b7fbfdc845631c78) Return bool, float, and double from ObjectToNative faster
- [`793b97f`](https://github.com/crosire/scripthookvdotnet/commit/793b97f41abd56d7dd983e6026c5476c363dcfa4) Return correct values from CurrentGear and HighGear
- [`513c5a5`](https://github.com/crosire/scripthookvdotnet/commit/513c5a5a36dc99aa1bfa1394390016aa69ec4a68) Create InputArgument from bool, float, and double faster
- [`c231a24`](https://github.com/crosire/scripthookvdotnet/commit/c231a2417f237b59238cf4465a08d6f8fb781479) Make sure InputArgument ctor for int doesn't change the value
- [`84e0975`](https://github.com/crosire/scripthookvdotnet/commit/84e0975ad8018065f847d839bae493511ac85af7) Update GameVersion
- Additional commits viewable in [compare view](https://github.com/crosire/scripthookvdotnet/compare/v2.10.9...v2.10.10)
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Bumps ScriptHookVDotNet2 from 2.10.9 to 2.10.10.
Release notes
*Sourced from [ScriptHookVDotNet2's releases](https://github.com/crosire/scripthookvdotnet/releases).* > ## ScriptHookVDotNet v2.10.10 > Starting from this version, required .NET Framework version has been changed to **[4.8](https://dotnet.microsoft.com/download/dotnet-framework/net48)**, and required .NET Framework version has been changed to **[2019](https://support.microsoft.com/en-us/help/2977003/the-latest-supported-visual-c-downloads)**. **Make sure you have these versions installed!!** > Changing required versions basically don't affect existing scripts, because scripts run on the version of .NET Framework 4 you installed (e.g. if you have .NET Framework 4.8, all scripts will be run on .NET Framework 4.8, regardness of target Framework). See [#839](https://github-redirect.dependabot.com/crosire/scripthookvdotnet/issues/839) to more information. > > #### Changelog > - Use memory patterns for some vehicle properties to make the properties future-proof, preventing some scripts from easily not working by game updates > - Fixed the possible problem where some native calls doesn't work properly > - Fixed `Vehicle.Acceleration` returning a wrong value in 1.0.1604.0 or later > - Fixed `Vehicle.LandingGear` and `VehicleLandingGear`. Needs recompile with a fixed ScriptHookVDotNet2.dll by scripts' authors to completely fix these problems > - Updated `VehicleWheelType` to add missing enums > - Updated GameVersion enum to contain newer versionsCommits
- [`8fd480b`](https://github.com/crosire/scripthookvdotnet/commit/8fd480bc0341ca0915180a9437e527299e53786a) Merge branch 'dev_v2' - [`6e60387`](https://github.com/crosire/scripthookvdotnet/commit/6e60387e349bdc9c8af92737fc61bd1ba6e279ea) Build projects with VS 2019 in appveyor builds - [`12d6dc0`](https://github.com/crosire/scripthookvdotnet/commit/12d6dc097c9b0aad1f7f1ee2099d8a043a8967ad) Upgrage Target Framework version to 4.8 - [`047748d`](https://github.com/crosire/scripthookvdotnet/commit/047748ddb8211b5674ca1fef7b3ef9dc0f938b8d) Upgrade Windows SDK version to 10.0.18362.0 - [`827de70`](https://github.com/crosire/scripthookvdotnet/commit/827de701265210342a22ebaf9bb7c66fd92906b5) Save AssemblyInfo.cpp as a UTF-8 file - [`083c60a`](https://github.com/crosire/scripthookvdotnet/commit/083c60a40e05da4dec78b241b7fbfdc845631c78) Return bool, float, and double from ObjectToNative faster - [`793b97f`](https://github.com/crosire/scripthookvdotnet/commit/793b97f41abd56d7dd983e6026c5476c363dcfa4) Return correct values from CurrentGear and HighGear - [`513c5a5`](https://github.com/crosire/scripthookvdotnet/commit/513c5a5a36dc99aa1bfa1394390016aa69ec4a68) Create InputArgument from bool, float, and double faster - [`c231a24`](https://github.com/crosire/scripthookvdotnet/commit/c231a2417f237b59238cf4465a08d6f8fb781479) Make sure InputArgument ctor for int doesn't change the value - [`84e0975`](https://github.com/crosire/scripthookvdotnet/commit/84e0975ad8018065f847d839bae493511ac85af7) Update GameVersion - Additional commits viewable in [compare view](https://github.com/crosire/scripthookvdotnet/compare/v2.10.9...v2.10.10)Dependabot will resolve any conflicts with this PR as long as you don't alter it yourself. You can also trigger a rebase manually by commenting
@dependabot rebase
.Dependabot commands and options
You can trigger Dependabot actions by commenting on this PR: - `@dependabot rebase` will rebase this PR - `@dependabot recreate` will recreate this PR, overwriting any edits that have been made to it - `@dependabot merge` will merge this PR after your CI passes on it - `@dependabot squash and merge` will squash and merge this PR after your CI passes on it - `@dependabot cancel merge` will cancel a previously requested merge and block automerging - `@dependabot reopen` will reopen this PR if it is closed - `@dependabot ignore this [patch|minor|major] version` will close this PR and stop Dependabot creating any more for this minor/major version (unless you reopen the PR or upgrade to it). To ignore the version in this PR you can just close it - `@dependabot ignore this dependency` will close this PR and stop Dependabot creating any more for this dependency (unless you reopen the PR or upgrade to it yourself) - `@dependabot use these labels` will set the current labels as the default for future PRs for this repo and language - `@dependabot use these reviewers` will set the current reviewers as the default for future PRs for this repo and language - `@dependabot use these assignees` will set the current assignees as the default for future PRs for this repo and language - `@dependabot use this milestone` will set the current milestone as the default for future PRs for this repo and language - `@dependabot badge me` will comment on this PR with code to add a "Dependabot enabled" badge to your readme Additionally, you can set the following in your Dependabot [dashboard](https://app.dependabot.com): - Update frequency (including time of day and day of week) - Automerge options (never/patch/minor, and dev/runtime dependencies) - Pull request limits (per update run and/or open at any time) - Out-of-range updates (receive only lockfile updates, if desired) - Security updates (receive only security updates, if desired) Finally, you can contact us by mentioning @dependabot.