Closed justalemon closed 3 years ago
The harmony branch contains an experimental version of this runtime patching system.
It currently patches the Game.Player.Money calls on SHVDN 2 and SHVDN 3.
For anyone interested, you can get a CI build from AppVeyor: https://ci.appveyor.com/project/justalemon/playercompanion/history (check those that come from the harmony branch).
The harmony branch has been merged into master. All builds after 1.1.1.23 have this patch applied.
I recently found a library called Harmony (https://harmony.pardeike.net) that allows you to do memory patching of C# functions, and I feel that it might be possible to patch Game.Player.Money during runtime.
I would really like some help with using the Harmony library and Monkey real time patching, as I have never done it before (if is possible at all).