Objects with constraints should not be involved in main physics calculation, they should really only on master node (maybe)
Offset fixed x,y offset of master center
Distance - keep constant distance from master
Range - keep distance in range of master, when passing middle of range, each next frame try to reduce distance by half ( need have minimal step size, for threshold)
Would be really useful for multi part bosses, where head moves as master, and multiple parts follow it as snake..
Objects with constraints should not be involved in main physics calculation, they should really only on master node (maybe)
Offset
fixed x,y offset of master centerDistance
- keep constant distance from masterRange
- keep distance in range of master, when passing middle of range, each next frame try to reduce distance by half ( need have minimal step size, for threshold)Would be really useful for multi part bosses, where head moves as master, and multiple parts follow it as snake..