Open ugurdogrusoz opened 8 years ago
-Table of Figures rearranged, it became meaningful. -Other bonus instances are added to enrich the game. -Built-in enumeration is used to enlist the items. -Pseudo-Functional Requirements are adjusted. -The delay is quantified. -Exit Game is removed from Use Case Diagram. -Scenarios and Flow of Events are arranged properly. -Unnecessary stereotype figures are removed. -Exit Game Use Case is removed. -Bonus Types are added as subclasses to the Class Diagram. -Since the game does not require any database, any text file is not used. -Associations between classes are made properly. -Positions are stored in Game Object class. -Layout is developed and can be observable more easily. -The 'Sequence Diagram' subsection's name is changed properly. -Correct notation for sequence diagrams are used.(Destroying and creating objects.) -Scenarios are made out of conditionals. -Collide methos is reshaped to return true or false by taking objects as parameters. -The layout of sequence diagrams are reshaped to read easily. -In 'settings scenario', the changes are specified according to sequence diagram. -Activity Diagram notations are used properly. -In-Game photo is explained. -Required references are made. -Removed unnecessary explanations in the Report.
I can't open the revised Analysis document! Please attach a pdf version here!
5.analysis.docx