Open Erriez opened 3 months ago
Possible workaround:
Install Visual Studio 2022
Open `reaper-plugins/reaper_csurf/reaper_csurf-x64.vcproj` once, close project and save `.sln` to default location.
# Install Python3 and cmake_converter
pip install cmake_converter
cd reaper-plugins/reaper_csurf
cmake-converter -s reaper_csurf-x64.sln
cmake -S . -B build
cmake --build build
Edit CMakeLists.txt and set OUTPUT_DIRECTORY_DEBUG to absolute path "C:\\Users\\Username\\AppData\\Roaming\\REAPER\\UserPlugins"
Open directory reaper-plugins/reaper_csurf with VCode.
At the bottom of VCode:
- Set CMake: [Debug]
- Set default kit to Visual Studio Community 2022 Release - amd64.
- Set the default build target: reaper_csurf.
Create .vscode/launch.json:
{
// Use IntelliSense to learn about possible attributes.
// Hover to view descriptions of existing attributes.
// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
"version": "0.2.0",
"configurations": [
{
"name": "(Windows) Launch",
"type": "cppvsdbg",
"request": "launch",
"program": "C:\\Program Files\\REAPER (x64)\\reaper.exe",
"args": [],
"stopAtEntry": false,
"cwd": "${fileDirname}",
"environment": [],
}
]
}
Press F5 to start debugging.
Update: The resource file is not included and is not working:
I've plans to develop a DAW integration for a new surface controller in REAPER 7. In the early days, the build files were only available for VisualStudio for Windows. REAPER currently supports Windows, Linux and MAC which is probably based on CMake.
Would it be possible to add the platform independent build files to this repository? Or should I use a different repository to build a platform independent
reaper_csurf
?