justinmcdaniel / mechfieldrepair

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Double Jump Mechanic #17

Open ckimbleart opened 4 years ago

ckimbleart commented 4 years ago

Allow the player more control over the height of the character's jump.

Suggest: Reducing the jump height gain and REMOVE the speed boost (or reduce it so traversing is tolerable)

Additional Comments: once we implement a physics constraint bridge characters moving too quickly or that have a lot of jump force are propelled into the air and take a very long time to come down gain. This change is NEEDED for physics based objects in the world.

CinchBlue commented 4 years ago

Ideas:

ckimbleart commented 4 years ago

this might help for reference, maybe?

https://www.google.com/search?q=double+jump+ue4&rlz=1C1GCEA_enUS796US796&oq=double+jump+ue4&aqs=chrome..69i57j0l3j69i60.3778j0j9&sourceid=chrome&ie=UTF-8#kpvalbx=_bKI9XveuH5as0PEPzqOhyA819

GregRGM commented 4 years ago

Added a variation of the cog that increases max jump count. And my own child of SkaterCharacter that multi-jumps.

I'm sure programmers might know already, but jumping physics need to be fixed so it ignores gravity during when falling back down.

GregRGM commented 4 years ago

The jumping physics are fixed and the multi-jump mechanic is fully functional after picking up the specialized cogs. The player BP is SkaterCharacter_GregVer and the cogs are Collectable_addJump.