Open ckimbleart opened 4 years ago
Ideas:
Added a variation of the cog that increases max jump count. And my own child of SkaterCharacter that multi-jumps.
I'm sure programmers might know already, but jumping physics need to be fixed so it ignores gravity during when falling back down.
The jumping physics are fixed and the multi-jump mechanic is fully functional after picking up the specialized cogs. The player BP is SkaterCharacter_GregVer and the cogs are Collectable_addJump.
Allow the player more control over the height of the character's jump.
Suggest: Reducing the jump height gain and REMOVE the speed boost (or reduce it so traversing is tolerable)
Additional Comments: once we implement a physics constraint bridge characters moving too quickly or that have a lot of jump force are propelled into the air and take a very long time to come down gain. This change is NEEDED for physics based objects in the world.