Open danncraig opened 4 years ago
I have made edits to the controls in a new branch called change-player-movement. I doubled the gravity and now manipulate the "max hold jump time" component instead of the "jump velocity". This results in the player having control over the jump height, but the in-air floatiness is still not great.
If these edits feel good, I can commit them onto the main branch.
jump height is a bit out of control. not possible to design a good level when the player can skip the whole thing. this should scale incrementally, not exponentially.