justinross / foundryvtt-blades-in-the-dark

Blades In The Dark game system for FoundryVTT
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Make the traumas list dynamic #14

Closed justinross closed 3 years ago

justinross commented 3 years ago

Moving the list of available traumas onto a property on BladeActor would make it modifiable via macro, I think, which could be a stopgap for the weird playbooks.

justinross commented 3 years ago

Done. Saved in a field and can be overriden by an ActiveEffect.