Closed justinross closed 3 years ago
Moving the list of available traumas onto a property on BladeActor would make it modifiable via macro, I think, which could be a stopgap for the weird playbooks.
Done. Saved in a field and can be overriden by an ActiveEffect.
ActiveEffect
Moving the list of available traumas onto a property on BladeActor would make it modifiable via macro, I think, which could be a stopgap for the weird playbooks.