Can't remember the exact scenario now, but under some circumstances the DirectX 11 library will be loaded for a DirectX 9/10 application.
The current logic will incorrectly choose DirectX 11. Instead we could hook all loaded DirectX versions and then we will be correctly capturing which ever is actually presenting.
Can't remember the exact scenario now, but under some circumstances the DirectX 11 library will be loaded for a DirectX 9/10 application.
The current logic will incorrectly choose DirectX 11. Instead we could hook all loaded DirectX versions and then we will be correctly capturing which ever is actually presenting.