justking14 / endgame-singularity

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Random properties for each of the starting regions. #18

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
The starting regions should have some random properties to make each
location distinct.  Phil suggested creating a list of properties and
randomly distributing them, to ensure balance.

Possible positive properties:
CPU bonus
Bonus vs detection to one/all groups
Lowered construction/maintenance cost (CPU/Cash)
Increased build speed (Labor)

Negative properties can simply be the inverse of the positive ones.

Original issue reported on code.google.com by funnyman3595 on 29 Apr 2008 at 6:04

GoogleCodeExporter commented 8 years ago
Note that each location should have both positives and negatives, so it's never 
just
"pick the good places and ignore the bad ones."

Original comment by phil.bor...@gmail.com on 29 Apr 2008 at 6:07

GoogleCodeExporter commented 8 years ago
It might work to have one location with only a positive.  The discovery% 
increase
from having bases discovered there would deter camping it.

Original comment by funnyman3595 on 29 Apr 2008 at 6:35

GoogleCodeExporter commented 8 years ago

Original comment by funnyman3595 on 29 Apr 2008 at 6:48

GoogleCodeExporter commented 8 years ago

Original comment by funnyman3595 on 29 Apr 2008 at 7:11

GoogleCodeExporter commented 8 years ago
Implemented in git (b9fba0b) and SVN (r618).

Original comment by funnyman3595 on 2 May 2008 at 2:19