Open GoogleCodeExporter opened 8 years ago
Original comment by funnyman3595
on 6 May 2008 at 5:57
I had a similar idea, of basically adding an "extra" (for lack of a better
term) slot
to bases. That slot could have several uses, depending on what you put in it.
Ideas:
Fake news company: global suspicion reduction per-day. Only one active at a
time.
Research lab: % bonus to cpu when researching at base.
Fake company: +$$$ per day.
Construction depot: % reduction in cost and time for all bases in location. (As
an
alternative to the other suggestion of the same name.)
Rapid response unit: discoveries in this location increase suspicion by less
(10% to
7% or so.)
Active camouflage: decrease detection chance for this base even further.
Intruder elimination module: % chance of stopping any discovery at this base,
maybe
with a small (1-2%) suspicion increase. (Doesn't work for science discoveries.)
Planetary bombardment system: Build to win the game using the "Humans? What
humans?"
method. (Far reaches only.)
Global Freewill Eliminator: Win the game using the "Free will? What free will?"
method. (Continental only.)
I'm sure you can think of more...
Original comment by evilmrhe...@gmail.com
on 6 May 2008 at 6:16
Pushing back to 0.30.
Original comment by funnyman3595
on 11 Aug 2008 at 8:52
Shifting to next release milestone.
Original comment by phil.bor...@gmail.com
on 27 Jan 2009 at 12:36
@evilmrhenry: I can see why you call yourself evil... "Humans? What humans?" XD
Now onto something more serious... I do think that the "slots" are a good idea,
but I
think that instead having them be whole bases on their own (with
near-negligible
detection rates but a high maintenance cost) with a couple processors ... but
not as
the main point of the base. Instead, the main point is the function of such
bases...
i.e. Evil Mr. Henry's Construction Depot, Fake Company, etc.
Original comment by Avaera8820
on 13 Oct 2009 at 9:16
Original issue reported on code.google.com by
funnyman3595
on 6 May 2008 at 5:57