Closed GoogleCodeExporter closed 9 years ago
This problem does not exist only with circles, I was able to recreate it using
10x10
squares as well.
Original comment by andy.sch...@gmail.com
on 9 Dec 2008 at 7:05
I've never looked at the source. Is there any sort of multi-sampling in
physaxe to
try to prevent this?
Original comment by nbi...@gmail.com
on 30 Jan 2009 at 5:57
When I last checked, I couldn't find any. Then again, I'm not terribly familiar
with
Physaxe's source, nor the applications it's based on, so I may have missed it.
Original comment by andy.sch...@gmail.com
on 30 Jan 2009 at 6:10
Fast moving objects are called "bullets" in Box2D. You need continuous collision
detection (CCD) to know at which time the next collision will occur or else you
can
have the objects go past each others.
Since there is no CCD in physaxe right now, you can either maximize the speed
of your
object (by setting body.properties.maxMotion) or/and ensure that you make
several
world.step with lower time increment.
Original comment by ncanna...@gmail.com
on 5 Feb 2009 at 3:35
Original comment by ncanna...@gmail.com
on 5 Feb 2009 at 3:35
Any idea when will there be CCD in Physaxe?
Original comment by marc...@gmail.com
on 25 Feb 2010 at 2:21
Original issue reported on code.google.com by
andy.sch...@gmail.com
on 9 Dec 2008 at 6:59Attachments: