Closed carlesgutierrez closed 8 years ago
you have to create the FBO a bit differently - see this
https://github.com/jvcleave/ofxImGui/blob/develop/example-experimental/src/ofApp.cpp#L59
Thanks that works perfect, and works for any size( Not only powered 2 texture dimensions )
Hi! Im having the same problem with dynamics textures, and the link that @jvcleave provides, won't work. How its the method to solve that problem ? (I tried setting the fbo as TEXTURE_2D, but then that fbo won't work in shaders)
Thanks! pd: great work! love this gui implementation.
@armdz here is a version of that project's source files
https://gist.github.com/jvcleave/47fc93217a24474abc787dbf5facecb2
Hi, Im trying to use this addon to show dynamic images in the GUi. For this Im using the texture inside of an FBO. Not sure how i should link or bind the texture to resolve this.
Here is my code. Texture is visible in the Draw app but not inside the GUI. May be some of you know how to do it properly. Cheers.