Closed tgfrerer closed 7 years ago
Thanks @tgfrerer this looks great. Is there a particular reason why you put the LoggerChannel
in the same file as the Helpers
? I'm thinking it might be a good idea to split these up.
Hey @prisonerjohn - I put it in there for it seemed the most fitting files - but no problem extracting it into its own two files, if you prefer.
I've extracted the loggerchannel logic into it's own file. I've not named it more generically, i.e. "LoggerChannel" because oF has a tendency to include all files inside an addon/src into the global include search paths, and a name like "LoggerChannel" might clash with / or be already taken by another flavour of logger channel.
I've created a 1.50 release version prior to this merge in case there are issues with untested platforms.
How do you feel about including the shaders in the EngineVk.cpp
file? Right now, they're not included in the addon, only in the example in the of-vk repo. I don't think these will need to be modified by user, so it might make sense to just have them directly in the file.
good point! I'll send a PR once i get to it.
More on the oF vulkan renderer in the oF forum
For an example app using the oF vulkan renderer with ofxImGui, see here.