Looks like distance to travel for balloons bottom point much shorter than left or right side. Always prioritizing bottom balloons.
Looks over to collect money as well as killing enemies
No indication when money is collected
Was killed although island was not destroyed,
I would like to see before gaming end indications (10 sec or so..)
Dom ability is charging too fast
Shield icon on Dom ability is not suitable (not describing enough)
When level starting, Dom ability should not be charged
Dom ability (any ability) should be flashing a bit to pull players attention
Coins falls beyond screen, can not pick up
Its would be nice to pick up all coins by one tap (when there a lot in one spot)
Buffs barely seen when it drops along with coins.
Buffs icons not self explanotary
Effect of buffs not seen
(Slava note) Maybe visual to show with dissapering text (money increased X4), same idea for speed slow.
Однообразие левелов. Ощущение первого левела было отлично потом началось однообразие .
Может изменить ракурс камеры
Шары могут лететь с других направлений
Может добавить еще один остров для защиты. Он начинает маленький, он может сам отстреливаться.... придется защищать несколько
Игра паузиться когда уходит в background (что хорошо)
Stars of levels show incorrect
При повороте игры на 180 она не меняется и получается я играю вверх ногами.
(Idea) At some point you barely pass some level with balloons. Next level zeppelin comes out and kick you butt, There is messages suggesting to make an upgrades.
(Idea) Player can choose abilities to play next level.
(Idea) Create some building with generated items needed for upgrade (attk, def, or island size)
E(Idea) Enemies dropping resources needed for island fortification upgrades (attk, def, or island size)
(Idea) Player may enlarge island (as part of upgrade), it will allow him to build more defensive/attck units). When island enlarges, camera goes up.
(Idea) Move from era to era. Island comes from stone age to the space..
Inna