jweigelt / swbf2admin

Star Wars Battlefront II (2005) server management application
GNU General Public License v3.0
51 stars 18 forks source link

Server when started not showing Address, etc #24

Closed CalleahJade closed 4 years ago

CalleahJade commented 4 years ago

So when I start my game server, non of the info under the dashboard appears. The server is not displayed in game, but is running and I have port forwarded the game port both allowing the port in windows and on my router. I'm at a loss for figuring out why its not connecting. image image

jweigelt commented 4 years ago

Live status requires runtime management to be enabled (see https://github.com/jweigelt/swbf2admin#optional-enabling-runtime-managament). When using runtime management with galaxy, set game- & rconport to the same value.

Possible reasons for the server not showing up are:

The Galaxy server will use the "game port" for rcon only. It will bind to a "random" port in the high range. Generally this port does not have to be forwarded. The rcon/gameport should not be open to WAN to not expose the server's administrative console!

This does not apply to the gamespy variant of the server.

CalleahJade commented 4 years ago

Thank you, for your suggestions, enabling runtime management sorted the first issue.

As for seeing the server still no dice. So I am using a Steam version to play, that was not an issue, what is is the galaxy communication service. I have tried to get it to start but it won't at all, I have reinstalled galaxy also to no difference. Is Thier any know issue which prevents it from starting.

jweigelt commented 4 years ago

Alright so apparently the service is only started during server startup. It might not run while the server is running. You should see it starting briefly while the gameserver is launching. You can also run the game itself to check if it connects to MP.

A known problem is the service crashing because it is incompatible with Windows Remote Desktop, so if you're managing the server using Windows RD you have to use something else. The service crashing while launching the server causes the exact behaviour you're observing.

Another explanation would be udp packets being actively dropped. Standard firewall configuration should normally let them pass.

CalleahJade commented 4 years ago

So the standard multiplayer appears to work. I started the game and could see the server lost just fine. Still the server starts runs, but is not present in the server list/or given a IP in the management console. I did try prior to opening this issue completely disabling windows firewall and that seemed to make no difference at the time. I have hosted even if just for a day small servers in the past (half life 2, cod) so I’m unsure what’s going on, I know you mentioned about udp. As far as I can see nothing should be blocking packets.

CalleahJade commented 4 years ago

Update: Server now showing up.

Must of been taking a while to show on the browser.

Thanks again for all the hard work with this project!