jwunderl / arcade-tilemap-a-star

a star implementation for tilemaps in pxt-arcade ---beta
https://jwunderl.github.io/arcade-tilemap-a-star/
MIT License
6 stars 6 forks source link

Cooperative pathing / city sim #5

Open darzu opened 4 years ago

darzu commented 4 years ago

From @darzu : cooperative pathing: when several sprites of a destination with overlapping paths, they figure out how to move aside or pause to each other pass (hard problem; also we don’t generally have sprite “bumping” physics)

From @jwunderl : I’m imagining we could even do something cute like make it so sprites follow on the side of the path if they’re not tile size, so you could have roads that little 8x8 cars could drive in both directions on, that would be an adorable little city building game

I’m imagining we could even do something cute like make it so sprites follow on the side of the path if they’re not tile size, so you could have roads that little 8x8 cars could drive in both directions on, that would be an adorable little city building game