jwunderl / arcade-tilemap-a-star

a star implementation for tilemaps in pxt-arcade ---beta
https://jwunderl.github.io/arcade-tilemap-a-star/
MIT License
6 stars 7 forks source link

Option for sprites following a path to not crowd the end #6

Open darzu opened 4 years ago

darzu commented 4 years ago

From @riknoll: It would be awesome to have some sort of built-in behavior that stops the enemies from overlapping at their destinations. I think that’s never really desirable in the follow scenario.

Errr… I guess it is desirable if one sprite is chasing another. Would be a great option though!