From @riknoll:
It would be awesome to have some sort of built-in behavior that stops the enemies from overlapping at their destinations. I think that’s never really desirable in the follow scenario.
Errr… I guess it is desirable if one sprite is chasing another. Would be a great option though!
From @riknoll: It would be awesome to have some sort of built-in behavior that stops the enemies from overlapping at their destinations. I think that’s never really desirable in the follow scenario.
Errr… I guess it is desirable if one sprite is chasing another. Would be a great option though!