Closed JazzJohannes closed 4 months ago
Hi, the scripts use a linux executable launcher (the binaries bs, CGeniusExe) for the ports to run. There's no need to reference the actual .exes, the referenced executables should be in the portmaster package for the games.
Hmm... they keep crashing on launch, so... did you actually try running those two yourself?
Just verified that CG runs fine.. I dont have the files for bermuda so I will have to check that later. If you're crashing, there should be a log.txt file in the game directory that should give some insight.
This is the contents of the log.txt file:
n: Initializing ThreadPool... n: Installing CrashHandler .. registered simple resuming signal handler n: ThreadPool creating 5 threads ... n: Configuration filename is: cgenius.cfg unpacking...........end
OK I figured it out, I renamed the "Commander Genius" folder to "cgenius" and it worked.
And "Bermuda Syndrome" to "Bermuda"
The scripts for Bermuda Syndrome (it has bs.exe and not just the one bs via gotobyk) & Commander Genius are missing the line to actually launch an executable