k-kawa / aseprite

Automatically exported from code.google.com/p/aseprite
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Additional Eyedropper/Palette options #16

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
When working in RGB Color mode, it would be really useful to have the Palette 
window update RGB(HSV) values when I select a color from a sprite with the 
Eyedropper Tool.

Similarly, in Indexed mode, it would be nice to be able to duplicate the 
current swatch color to a new swatch, so that adjustments can be made to it 
without impacting any existing sprite coloration.

Both of these features would greatly help with creating very slight color 
deviations, for shading/highlight effects.  I haven't seen a way to accomplish 
these from the app or on the Quick Reference.  Thanks!

Original issue reported on code.google.com by bitbot...@gmail.com on 10 Mar 2011 at 5:06

GoogleCodeExporter commented 8 years ago

Original comment by davidcapello on 12 Mar 2011 at 4:06

GoogleCodeExporter commented 8 years ago

Original comment by davidcapello on 10 Apr 2014 at 1:06

GoogleCodeExporter commented 8 years ago

Original comment by davidcapello on 10 Apr 2014 at 1:09

GoogleCodeExporter commented 8 years ago
On the subject of Eyedropper and Palette, I would like to propose a few 
additional quality of life changes.

1. When sampling a colour from the artwork, if that colour currently exists as 
a swatch in the palette, then that swatch should be selected. Currently there 
is a complete disconnect for the same colour when picking from the palette vs 
sampling from the image, even if you sample the colour you just put down.

2. The ability to drag and drop swatches around within the palette when 
rearranging or organising. Currently the only way to do this is by copy and 
pasting colour values in the editor which can be quite time consuming as 
palettes are edited or expand (perhaps a previous layout no longer works well 
and needs to be updated quickly) keeping a tidy palette has the added benefit 
of increasing productivity because the colours you need will be where you 
intend them to be so you don't have to go looking for them.

3. The ability to set a custom default palette with the launch of the program 
and the opening of any artwork (for projects with strict tone or colour choices 
or even artists that work in familiar palettes). It just cuts out the middle 
man of having to select the desired palette from the drop down each time.

Original comment by gonz...@redknightgames.com on 24 Jun 2014 at 3:26

GoogleCodeExporter commented 8 years ago
About this specific point:

> 3. The ability to set a custom default palette with the launch of the program

You already can do this: without any document opened (e.g. when you just launch 
the program), you can click the drop-down menu at the right of "edit palette", 
select a palette and then click "Set as Default"

Original comment by davidcapello on 25 Jun 2014 at 2:52

GoogleCodeExporter commented 8 years ago
Ah awesome, thanks for that heads up, I had never noticed it before as I 
usually launch the program by opening the artworks themselves (which causes the 
palette to be quantized) but that will definitely help when creating any new 
artworks.

Also thanks for getting back to me so quickly, makes me glad to see that my 
feedback isn't falling into an endless void, never to be read by anyone of note 
haha.

Original comment by gonz...@redknightgames.com on 25 Jun 2014 at 3:20