Open GoogleCodeExporter opened 8 years ago
Original comment by davidcapello
on 11 Mar 2011 at 11:39
Is there a specific XML format in mind, if not could this be JSON, which is
faster/easier/lighter to parse and use more commonly for modern animation.
Original comment by chriswil...@gmail.com
on 25 Nov 2013 at 10:23
Not yet, if you have some ideas for different JSON formats, it would be great.
I remember to see that there are a lot of different formats (mainly for texture
atlases).
More info:
http://www.codeandweb.com/texturepacker
http://renderhjs.net/shoebox/
TexturePacker uses Grantlee templates to export files, so that could be handy
to support several formats (XML, JSON, YAML, etc.)
Original comment by davidcapello
on 25 Nov 2013 at 7:07
More: http://esotericsoftware.com/spine-json-format/
Original comment by davidcapello
on 25 Nov 2013 at 7:12
Export frame timing would be soooo nice !
We're using Starling format(Sparrow), but we will use a custom parser so any
format would be great
at the end we want the tile sheet(png) its atlas (XML/JSON Whatever)and the
animation timing(XML/JSON/whatever).
By the way thanks for this amazing soft!
Original comment by Carduus....@gmail.com
on 29 Nov 2013 at 1:42
Original comment by davidcapello
on 5 Dec 2013 at 7:09
I've committed something in 'dev' branch to start with:
https://github.com/aseprite/aseprite/commit/f531f6d0d08c91da483ca36041e26f245bbe
9521
You are able to export one file (or several files) to one texture file. For
example:
./aseprite.exe --batch --sheet out.png --data out.json test.ase
This load test.ase file, and generates a couple of files. The sheet, out.png,
contains all frames in a row (like a sprite sheet), and metadata, out.json, has
all the animation info (look the attached file in this comment).
Also you can use something like this:
./aseprite.exe --batch --sheet atlas.png --data atlas.json images/*.png images/*.ase
That will create a texture atlas with all your images and animation frames.
(Sorry but the layout of images is really simple at the moment, there are a
waste of space in the texture.)
Please make comments about what you think, and I'll be uploading a beta for
Windows today (it is really unstable).
Original comment by davidcapello
on 8 Dec 2013 at 11:27
Attachments:
I've release a command line version beta for Windows
http://www.aseprite.org/cli/
You can try it and write comments here.
Original comment by davidcapello
on 13 Dec 2013 at 12:23
Issue 179 has been merged into this issue.
Original comment by davidcapello
on 24 Feb 2014 at 11:15
Original comment by davidcapello
on 10 Apr 2014 at 1:06
Original comment by davidcapello
on 10 Apr 2014 at 1:09
Could you add an "animationName" parameter pbly. using the new Tags to the json
file? It would really ease my workflow. Wonderful feature and wonderful update.
All hail Aseprite! :)
Original comment by tube.for...@gmail.com
on 16 Apr 2015 at 7:26
Hi there! the new issue tracker is here:
https://github.com/aseprite/aseprite/issues/17
Follow this issue: https://github.com/aseprite/aseprite/issues/607
Original comment by davidcapello
on 16 Apr 2015 at 7:32
Allright, thanks!
Original comment by tube.for...@gmail.com
on 16 Apr 2015 at 8:11
Original issue reported on code.google.com by
jcso...@gmail.com
on 11 Mar 2011 at 10:41