k-kawa / aseprite

Automatically exported from code.google.com/p/aseprite
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Sprite sheet region marking #30

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
What do you need to do?
I'd like to be able to:
* load a sprite sheet (i.e. a bitmap containing lots of images).
* mark the sprites out using rectangles. The sprites aren't always regularly 
placed (i.e. in a grid) within the bitmap.
* give the sprites names.
* make sequences of the regions.
* export the marked regions in a text format so that this can be loaded by a 
game. (i.e. the regions can be blitted).

How would you like to do it?
It would be nice to be able to load bitmap and have a "region marking" tool. 
Actually this could be used more generally to add markers on sprites (e.g. for 
attachments or emitters). Regions (and markers) could be named. A region would 
effectively be a sprite, and markers within it would be markers on the sprite 
(and associated with it on export). After editing I could then export the 
metadata to file (flat text or YAML) which I could load into a game or 
pre-process into C structs.

Original issue reported on code.google.com by chinbill...@gmail.com on 12 Jul 2011 at 4:55

GoogleCodeExporter commented 8 years ago
I second this request, a feature like this would be very useful for setting 
hotspots etc for game sprites. Regions should also be settable for each frame 
separately. XML export of the per-frame info (frame delay, regions/hotspots) 
would be nice to have as well.

Original comment by xof...@gmail.com on 10 Oct 2011 at 5:33

GoogleCodeExporter commented 8 years ago
I third this request! ;)

Original comment by Eiye...@gmail.com on 16 Dec 2011 at 4:32