k-kawa / aseprite

Automatically exported from code.google.com/p/aseprite
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animation to spritesheet #36

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
What do you need to do?
take animation and save into sprite sheet as png

How would you like to do it?
option via save function ( as check-box perhaps?)

this will help those who use aseprite for game development 

pros:
simple to implement;

  if sheetcheckbox ticked
  {
    newimage frames* dimension 
    for step 0 to maxframe-1 { draw frame(x*step,y) }
  }
  saveimg

programmers using quads( tilesheets) to save memory and programming overhead ( 
or coding platform) , will not need to copy/paste frames into a new image 
saving them time. ( even if they only have to stitch multiple animations )

cons:
involves work and testing:P 

Original issue reported on code.google.com by troo...@gmail.com on 31 Jul 2011 at 5:37

GoogleCodeExporter commented 8 years ago
Hi! there is a feature about this:
http://code.google.com/p/aseprite/issues/detail?id=4

It will be implemented as "Import/Export Sprite Sheet" options to avoid 
confusion with Open/Save.

Original comment by davidcapello on 1 Aug 2011 at 12:17