Open GoogleCodeExporter opened 8 years ago
You can try to start ASEPRITE in a separate Xserver like this:
1. open tty1 with [ctrl]+[alt]+[F1]
2. run
$> xinit aseprite -- :1
(assuming aseprite is in your PATH, else supply the full path)
3. aseprite should now run on xserver:1 and in fullscreen (maybe supply screen
resolution manually)
4. use [ctrl]+[alt]+[F7] to switch back to your normal window manager and
[ctrl]+[alt]+[F8] to switch back to aseprite.
This might reduce the lag a little, without needing to switch to xcfe or
2dgnome every time you want to pixel around.
Original comment by omnigrap...@googlemail.com
on 6 May 2012 at 10:40
seems to work great so far, thx for this nice workaround
Original comment by rauter.g...@gmail.com
on 8 May 2012 at 6:46
The issue for the high cpu usage of the Xserver when running ASEPRITE 0.9.*
seems to be the screen scaler used to artifically reduce the resolution of the
programm to address the small scale of sprites.
On Ubuntu 12.04 even with Xfce the Xserver goes mad when using the default
setting "ScreenScale = 2". Changing the value to "1" makes the programm run
without any significant cpu usage by Xserver - and consequently more fluid.
Original comment by mrkra...@gmail.com
on 5 Jun 2012 at 10:27
Original comment by davidcapello
on 17 Jul 2014 at 3:29
Original comment by davidcapello
on 17 Jul 2014 at 3:40
Original issue reported on code.google.com by
rauter.g...@gmail.com
on 12 Feb 2012 at 12:10