Why is this a bug? currently if buffs are defined in the file and monsters collide with the player is suppose to give the player the defined buff for the defined time and with the chance for giving
So Buff :Time: rate/chance
buff:tipsy:60:1
Example files
name:test F
basetype:3
life:100
value:5
onfire:true
Why is this a bug? currently if buffs are defined in the file and monsters collide with the player is suppose to give the player the defined buff for the defined time and with the chance for giving
So Buff :Time: rate/chance
buff:tipsy:60:1
Example files
name:test F basetype:3 life:100 value:5 onfire:true
Currently this is not functional.