the new features that would allow invasions to be possible and would be semi-easy to do.
Spawnlifetime:150:50
Spawnmessage:Slime Army has Invaded
spawnlifetimend:Slime Army was Defeated
^ this function will keep spawning the npc into this value reachs 0 then it will broadcast the life time end message
only issue is you must prevent the message being spammed, so my suggestion is to flip flag that will prevent the messages being announced into all the value spawnlifetime has reached 0
there might be better ways to do this. but I'm thinking of a template npc spawner that will spawn into it's gone.
^ this feature might be needed to be split into it's own plugin but it would be nice.
Currently custom invasions are already possible but it's extremely roundabout method of doing it.
custom monsters v1.0 method
Npc spawns > npc dies > npc multiplys X Amount 150 times >_> (lags)
Method suggested for implementation
when you spawn a invasion type monster say Slime the format should look like this
name:Hell Pinky basetype:-4 life:300 boss:false value:1000 forest:25 shooterdata:84:1:10:5 multiplyondeath:5 poisoned:true
the new features that would allow invasions to be possible and would be semi-easy to do.
Spawnlifetime:150:50 Spawnmessage:Slime Army has Invaded spawnlifetimend:Slime Army was Defeated
^ this function will keep spawning the npc into this value reachs 0 then it will broadcast the life time end message only issue is you must prevent the message being spammed, so my suggestion is to flip flag that will prevent the messages being announced into all the value spawnlifetime has reached 0
there might be better ways to do this. but I'm thinking of a template npc spawner that will spawn into it's gone.
^ this feature might be needed to be split into it's own plugin but it would be nice.