Closed k4kfh closed 8 years ago
The primary issue here was a lack of setting sim.direction
. Rolling resistance is multiplied by sim.direction
, so if done properly when in reverse that means rolling resistance is multiplied by -1
, making it a positive number since a retarding force is already a negative by default.
With some testing, I have confirmed that the above commit fixes this issue.
Rolling resistance remains negative even when operating in reverse. This should not be; it should change to positive with motive force being negative during reverse operation.