Open win98se opened 3 years ago
That is a planned feature. Maybe not as an option, rather based on game data.
I will have to further decompile FT for this, ouch.
Good luck further doing it! It's really an excellent job.
I suggested that as an option because maybe for some people, taking advantage of Full Tilt!'s higher resolution and still using 3D Pinball rules is their preference (more challenging).
I played a bit with the 16 bit Fill Tilt version, and I noticed the following differences:
I hope these are clear, I didn't make these documentation-ready explanations.
This list helps, thank you. I am adding the differences based on FT decompilation rather than observed behavior. But it still helps to know what to look for.
Some things I might skip if they are too complex, like flipper physics differences.
I have implemented a lot of FT behaviors in V2.1.0. Let me know if I missed something.
This feature is very nice, though I'd still personally like an option to switch behaviours independent of table if that's feasible. A level of granularity, allowing you to pick and choose, would be even better.
I have implemented a lot of FT behaviors in V2.1.0. Let me know if I missed something.
I haven't checked all of @dobragab's list, but I noticed while playing that the automatic re-deploy is not implemented.
@k4zmu2a Completed missions still don't award replays, and as for them stacking, you can only have one at a time.
Source: https://en.wikipedia.org/wiki/Full_Tilt!_Pinball#3D_Pinball_for_Windows_%E2%80%93_Space_Cadet
I prefer the Full Tilt! gameplay rules, feeling that it's more fun using them instead of 3D Pinball's.