kaadmy / pixture

A Minetest subgame geared towards minimalist survival
http://www.minetest.net
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Lots of flowing water cause out of memory error #3

Closed asl97 closed 9 years ago

asl97 commented 9 years ago

it should use an area base sounding like the current default fire or a player base global step to avoid something like this

eg: 2015-10-02 11:52:54: ERROR[Main]: WARNING: createPlayingSoundAt: out of memory 2015-10-02 11:52:54: ERROR[Main]: WARNING: before createPlayingSoundAt: invalid name 2015-10-02 11:52:54: ERROR[Main]: WARNING: createPlayingSoundAt: out of memory 2015-10-02 11:52:54: ERROR[Main]: WARNING: before createPlayingSoundAt: invalid name 2015-10-02 11:52:54: ERROR[Main]: WARNING: createPlayingSoundAt: out of memory 2015-10-02 11:52:54: ERROR[Main]: WARNING: before createPlayingSoundAt: invalid name

kaadmy commented 9 years ago

There, should be fixed now.

asl97 commented 9 years ago

it is fixed but it's too quiet now, oh well, at least it doesn't throw errors.

edited to add related commits: https://github.com/kaadmy/pixture/commit/4eee09c3be1f60f726e6d4209265f2883dcd2e79 https://github.com/kaadmy/pixture/commit/a9d7c328adc62c3876817535127f1ad0ed2e4a99

kaadmy commented 9 years ago

You can change the gain(mods/default/player.lua), I lowered it so it's more ambient.