Closed asl97 closed 9 years ago
There, should be fixed now.
it is fixed but it's too quiet now, oh well, at least it doesn't throw errors.
edited to add related commits: https://github.com/kaadmy/pixture/commit/4eee09c3be1f60f726e6d4209265f2883dcd2e79 https://github.com/kaadmy/pixture/commit/a9d7c328adc62c3876817535127f1ad0ed2e4a99
You can change the gain(mods/default/player.lua), I lowered it so it's more ambient.
it should use an area base sounding like the current default fire or a player base global step to avoid something like this
eg: 2015-10-02 11:52:54: ERROR[Main]: WARNING: createPlayingSoundAt: out of memory 2015-10-02 11:52:54: ERROR[Main]: WARNING: before createPlayingSoundAt: invalid name 2015-10-02 11:52:54: ERROR[Main]: WARNING: createPlayingSoundAt: out of memory 2015-10-02 11:52:54: ERROR[Main]: WARNING: before createPlayingSoundAt: invalid name 2015-10-02 11:52:54: ERROR[Main]: WARNING: createPlayingSoundAt: out of memory 2015-10-02 11:52:54: ERROR[Main]: WARNING: before createPlayingSoundAt: invalid name