Using integer we're limited to 360 steps. This makes long animations very choppy. I changed angle to use Double values instead to fix this. Since this is a breaking change I boosted the version name to 1.4.0
Thank you for opening this - which was a mistake on my part to start with Int values from the start. This is indeed a breaking change, but had to be done at some point :+1:
Using integer we're limited to 360 steps. This makes long animations very choppy. I changed angle to use Double values instead to fix this. Since this is a breaking change I boosted the version name to 1.4.0