If a challenge is sent, then the sender teleports before the reciever accepts, the senders new position is where all partys end up if the challenge is aborted by means other than death, such as "abandon challenge" or "leaving team" or "activating a pact".
Can be used to bring players to places where they have not previously been. Instant treks, free teleports etc.
If a challenge is sent, then the sender teleports before the reciever accepts, the senders new position is where all partys end up if the challenge is aborted by means other than death, such as "abandon challenge" or "leaving team" or "activating a pact".
Can be used to bring players to places where they have not previously been. Instant treks, free teleports etc.