Closed GeorgeS2019 closed 2 years ago
Under Godot Project General settings, the sampling rate is set to 16000;
using an available tutorial => https://godotengine.org/asset-library/asset/527 Using the saved wav file as input, I am unable to get decent Speech Recognition results.
Is there something you would advice to improve the consistency of speech recognition using NeMoOnnxSharp?
Under Godot Project General settings, the sampling rate is set to 16000;
using an available tutorial => https://godotengine.org/asset-library/asset/527 Using the saved wav file as input, I am unable to get decent Speech Recognition results.
Is there something you would advice to improve the consistency of speech recognition using NeMoOnnxSharp?![image](https://user-images.githubusercontent.com/49812372/148885380-acf869c2-8c13-4cbc-af9e-c8b4b2aff597.png)