Open fuzzy76 opened 2 years ago
Hello,
I see that this issue is pretty old, but better late than never, right?
It seems like there is no built in function to do this for now. I think the easiest way for you (without coding) is to wipe the file manage_plugins.sh and build the container from the Dockerfile
If you want to be able to toggle this in the environment variables, I would do something like this in manage_plugins.sh and then set environment variable MODS_ENABLED=0:
export MODS_ENABLED="${MODS_ENABLED:-1}"
if [ "$MODS_ENABLED" = "1" ]; then
echo "Installing plugins..."
mkdir -p "$CSGO_DIR/csgo"
IFS=' ' read -ra PLUGIN_URLS <<< "$(echo "$INSTALL_PLUGINS" | tr "\n" " ")"
for URL in "${PLUGIN_URLS[@]}"; do
install_plugin "$URL"
done
echo "Finished installing plugins."
# Add steam ids to sourcemod admin file
mkdir -p "$CSGO_DIR/csgo/addons/sourcemod/configs"
IFS=',' read -ra STEAMIDS <<< "$SOURCEMOD_ADMINS"
for id in "${STEAMIDS[@]}"; do
echo "\"$id\" \"99:z\"" >> "$CSGO_DIR/csgo/addons/sourcemod/configs/admins_simple.ini"
done
PLUGINS_ENABLED_DIR="$CSGO_DIR/csgo/addons/sourcemod/plugins"
PLUGINS_DISABLED_DIR="$CSGO_DIR/csgo/addons/sourcemod/plugins/disabled"
RETAKES_PLUGINS="retakes.smx retakes-instadefuse.smx retakes_autoplant.smx retakes-hud.smx retakes_standardallocator.smx"
PUGSETUP_PLUGINS="pugsetup.smx pugsetup_teamnames.smx pugsetup_damageprint.smx"
# Disable Retakes by default so that we have a working and predictable state without plugins conflict
if [[ -f "$PLUGINS_ENABLED_DIR"/retakes.smx ]]; then
mv "$PLUGINS_ENABLED_DIR"/retakes*.smx "$PLUGINS_DISABLED_DIR"/
fi
if [ "$RETAKES" = "1" ]; then
if [[ -f "$PLUGINS_ENABLED_DIR"/pugsetup.smx ]]; then
(cd "$PLUGINS_ENABLED_DIR" && mv pugsetup*.smx "$PLUGINS_DISABLED_DIR")
echo "Disabled PugSetup plugins"
fi
# shellcheck disable=SC2086
(cd "$PLUGINS_DISABLED_DIR" && mv $RETAKES_PLUGINS "$PLUGINS_ENABLED_DIR")
echo "Enabled Retakes plugins"
else
if [[ -f "$PLUGINS_DISABLED_DIR"/pugsetup.smx ]]; then
# shellcheck disable=SC2086
(cd "$PLUGINS_DISABLED_DIR" && mv $PUGSETUP_PLUGINS "$PLUGINS_ENABLED_DIR")
echo "Enabled PugSetup plugins"
fi
fi
fi
Please note that I haven't tested this code. But that is how I would start :)
I just noticed that I created a pull request long ago to fix exactly this. But it never got implemented. This might be something you could use?
https://github.com/kaimallea/csgo/pull/43/commits/dd82b1c0f88f69cea8f265c4d6431062c6cc7043
Is there a way to disable sourcemod plugins without relying on the storage volume being kept? nextmap blocks using the builtin map vote at the end of the turns.