Closed Chanka0 closed 2 years ago
Issue is that the modules have been renamed with different capitalization. Was able to fix it myself by editing __init__.py
and setup.py
Encountered new issue.
Python: Traceback (most recent call last):
File "C:\Users\Chanka\AppData\Roaming\Blender Foundation\Blender\2.93\scripts\addons\i_scene_cp77_gltf\__init__.py", line 79, in execute
bpymat = Builder.create(index)
File "C:\Users\Chanka\AppData\Roaming\Blender Foundation\Blender\2.93\scripts\addons\i_scene_cp77_gltf\main\setup.py", line 31, in create
multilayered.create(rawMat["Data"],bpyMat)
File "C:\Users\Chanka\AppData\Roaming\Blender Foundation\Blender\2.93\scripts\addons\i_scene_cp77_gltf\material_types\multilayered.py", line 549, in create
self.createLayerMaterial(os.path.basename(Data["MultilayerSetup"])[:-8]+"_Layer_",LayerCount,CurMat,Data["MultilayerMask"],Data["GlobalNormal"])
File "C:\Users\Chanka\AppData\Roaming\Blender Foundation\Blender\2.93\scripts\addons\i_scene_cp77_gltf\material_types\multilayered.py", line 272, in createLayerMaterial
yoink = self.setGlobNormal(normalimgpath,CurMat,CurMat.nodes["Layer_"+str(LayerCount-2)].outputs[1])
File "C:\Users\Chanka\AppData\Roaming\Blender Foundation\Blender\2.93\scripts\addons\i_scene_cp77_gltf\material_types\multilayered.py", line 154, in setGlobNormal
GNMap = CreateShaderNodeNormalMap(CurMat,self.BasePath + normalimgpath,-600,-550,'GlobalNormal',self.image_format)
NameError: name 'CreateShaderNodeNormalMap' is not defined
location: <unknown location>:-1
Error occurs when attempting to enable the Cyberpunk GLTF Material plugin in Blender. This error occurs on Blender versions 2.92, 2.93, and 3.0.