Closed Zendrex closed 2 years ago
I went ahead and started adding support for normal decals, a couple misc bug fixes, as well as some personal QOL changes. I don't feel they are pull request worthy as they are specific to my use case, however might be a good jumping off point for additional features and adjustments.
These are some very scuffed solutions, and I'm not a python user what so ever, so consider that if ever wanting to take from my fork.
Following Commits: b9a6741d76f724f835361265bdc9064771ef6e7b 65e6b4c7b710f4721349aa61c8bd4df95a099061 f1d94ad2a1d0e2fc37e55910ace6c0ed7377ee22
Pushed a pull request with the requested features, as well as some general improvements and UX changes.
Some QOL Additions & Potential Fixes
1) Allow for importing multiple GLTF's at once, while still putting each meshes's submesh's within the correct collection.
2) Ignore compiling materials & shaders which already have an existing one in the blend file (based on name).
3) Decal_normals
mesh_decal_parallax
are not implemented within the addon.IE: z_decals_entropy_devices